Sunday, 21 May 2017

SB5 Monthly Update - 20/5/17

Its time for another update!

Warmaster Vampire Counts

Mike has been very busy painting a Warmaster Vampire counts army to fight against the other forces that we can muster - here are the Black Knights, Winged Nightmare and General that he's recently finished.

 Line of Battle

Ed has launched his own ruleset - Line of Battle. Line of Battle is an awesome set of rules that covers large scale wargaming over a wide variety of time periods that SB5 helped develop. You can find out more and download a copy here.

Warhammer 40,000 and Shadow War

I've been busy working through a backlog of 40k models and have recently finished my latest project -a 1st Company Task Force for my homemade Space Marine Chapter, the Blades of Fire

I've also completed 3 Kill Teams for Shadow War: Armageddon

Beta Two Zero - Deathwatch Scout Kill Team

Tiberius' Cadre - Inquisitorial Kill Team led by Lord Inquisitor Tiberius

51st Kerysian Veteran Kill Team
Warhammer Preston Grand Opening

My local Gdub store has recently moved and had their Grand Re-opening yesterday. It was an awesome day with gaming, cake and lots of Warhammer related prizes to be won - I, myself won this awesome piece of artwork

That's all for now - see you next month!



Sunday, 16 April 2017

SB5 Monthly Update 16/4/17

Hello and Happy Easter!

Another update to let you know of what we've been getting on with

March to War

I recently took part in an event at my local Games Workshop store, where individuals had to pledge to complete a project, starting in January, of their choosing, It could be as big or as little as they wanted, but it had be completed by the 31st of March (hence the 'March' in 'March to War', clever Gdub)

I had 2 projects I wanted to complete. Firstly A Freeguild/Empire army for Age of Sigmar, Which consisted of: A General
                     10 Greatswords
                     30 Swordsmen
                     20 Crossbowmen
                     5 Outriders
                     and a Warrior Priest

My Freeguild Army - The Unbound Sons

 Second was an Imperial Guard Platoon, I used Elysian models for these guys as I love the look of them. The Platoon Consisted of: 5 man Command Squad
                                                     3x 10 man Infantry Squads
                                                     Missile Launcher Squad
                                                     Heavy Bolter Squad
                                                     Special Weapon Squad with Demolition Charges
                                                     A Taurox
                                                     2 Elysian Tauros'
                                                     2 Elysian Drop-Sentinals
Introducing the Kerysian Critical Asset Recovery Division  

I'm proud to say I completed them with a few days in hand!

Line Of Battle

As you can see from Ed's post below and on his personal blog, The 'Line of Battle' rules are now available! Check them out if you haven't already

New Super-Campaign

Hot off the heels of his last one, Ed is planning a new Super-Campaign, this time focusing on the Spring Offensive in 1918. This focuses on a series of German attacks against the Western front as a last ditch attempt to win the war. It going to be a lot of fun to do and we'll keep you updated as it progresses
The Ground we'll be fighting over

That's all for this month



Thursday, 6 April 2017

Line of Battle

They're always closer than you think.
Today I unveil a project I've been working on for several years: Line of Battle.  This is a universal set of wargaming rules for large scale line battles between 1600 and 1914, and I'll be putting them up for sale from today.  Read on for details about the game, as well as how to get a free copy for yourself!

What is Line of Battle?

It's a set of rules for historical wargames that we have developed over the last three years.  The concept was inspired by other big-battle rules, like Warmaster and Give Them The Cold Steel, and it has been developed from a set of house rules and amendments to become a completely unique rules system.  Almost every 2mm or 6mm game you have seen on this blog since 2015 has probably been one iteration or another of Line of Battle.

Sunday, 19 March 2017

SB5 Monthly Update


Its been a while since I've been on here, so to help remedy that I'm going to start doing a monthly update to keep everyone up to date with what we're getting up to.

So here we go!

SB5 Books

We've run numerous super-campaigns, and Ed has written up the narratives in several, osprey style books.

Team Yankee

We've started Getting forces for the game Team Yankee, based on the Flames of War rules.

Team Yankee is set in and alternate history where the cold war got really hot. stay posted for potential super-campaigns!

Line of Battle

Ed has written a set of rules designed for various periods from anywhere up the Napoleonic era on a regimental scale (6-10mm), these are the basis for some of our books and will be available soon


I, too, have been writing my own set of rules. Recension is a squad based game set in a Zombie Apocalypse, where the zombies act a 3rd player and can cause trouble or opportunities for players.

Lots of Projects and Models
Self explanatory really.... we've all had many projects we've been working on. Stay posted to see what we've been up to.

That's all for now, I'll be trying to stay on top of blog from now on with regular updates, so I'll see you soon




Battle Report: The Civil Wars In Scotland

Yours truly, doing some experimental archeology...
Afternoon, and welcome back to what will soon be regular blogging again.  Two SB5 members recently had a 6mm ECW game which was on the Palladian Guard blog - read on to find out how it turned out!

Some of you may recall the 6mm American Civil War rules I wrote - detailed rules for regimental-level combat, with a focus on period battlefield tactics and drill.  We used these to refight every battle in which the 4th Texas fought. Well, I've now done the same for the British Civil Wars, using my 6mm Baccus figures.

Warre Without An Enemie is a tactical game where you command a body of pike and shot, supported by some cavalry and skirmishers.  You need to get all the different types of troops to work together effectively, in particular your musketeers and pikemen.  The rules revolve around morale and ground - casualties are almost an afterthought.  Your men will start to fragment long before they all die.

To playtest the rules - which are very similar to the ACW version, with suitable tweaks for things like pikes, cavalry and matchlock muskets - I went to the sangar with Mike to playtest the rules.  It was a really fun game, and a Sunday afternoon spent with bacon butties, coffee and general good humour reminded me what good wargaming is all about.

As with all my 'battle reports', I won't try and report every dice roll - just some annotated pictures which should give you a feel for how it all went.

A regiment of New Model pike and shot.  These are slow units, but powerful in close combat.
The New Model force drawn up.  A small body of commanded shot is on the flank, closest to the camera.  These aren't as vulnerable to cavalry as you might think, particularly if they are in good cover like some woods.
Some rapacious Scots to oppose them!  In this scenario, the Scots have more cavalry, which is higher-quality, but their infantry are composed mostly of levvies and are not that dependable.
The battlefield.  To make it as realistic as possible, it's full of fields which will impede movement and prevent cavalry from operating at full effectiveness.
I switched one of my P&S units to column to manoeuvre through some woods.
The very formidable New Model Army!
I dispatch some Lancers to the flank to guard against a sneak attack, but pretty quickly they start taking fire from the NMA guns, and I have to bring them back over the river and take cover, allowing me to redress the ranks.
The NMA having some trouble over here; their commander shot are becoming disordered by trying to manoeuvre through woodlands.  They'll need to spend a turn redressing the ranks before they can fight at full effectiveness.
Methinks a push of pike is in the offing!
A vicious fight errupts for the village.  The Scots get there first, but the NMA troops are exhausted and unsupported after driving them out the houses.  They have no choice but to retreat - the various morale levels give each unit a distance.  If there are any enemies within this distance at the start of the turn, they've got no choice but to back off.
I unforgivably forgot to get any pictures of the pike push itself.  But thanks to being slightly less tired, and having their flanks secure, the Scots perservere and drive the NMA off.  This game rewards the careful husbanding of reserves - after winning a pike push, these Scots are in no shape to chase off the enemy.  Thankfully, I have some nearby cavalry who I can push up to finish the job.
A nice cinematic shot of some Scottish lancers hiding behind some trees!
To be fair to Mike, this was only a playtest and his first game to boot, so it wasn't entirely fair.  We tweaked the rules as we went along as well, so the Scottish victory is certainly not the result of better generalship on my side!

All went well, I think.  Mike actually lost comparitively few troops, and even fewer were killed on my side.  I was just lucky to keep winning initiative rolls, and my cavalry were lucky enough to be in the right place at the right time to drive the enemy off.  An excellent game, and a fantastic chance to show off my newly-painted 6mm stuff.

Hope you enjoyed this!