Sunday, 13 December 2015

Assaulting The Trenches Part 1


This is Part 1 of a 4 Part Super-post!

A few days ago, My brother Trojan and I had a game of Warhammer 40,000 at Warhammer World. We normally play small scale game, but this time we decided to go all out and use as many models we could muster - we ended up with a 3000 points of Space marines Vs Tau!

The Battlefield

We decided to make this more fun we would do a 2 part battle, having one player as the defender and the other attacking, then swap over and see who could do better. Points would be awarded for every fortified point - 1 point for a Bunker and 5 for the larger gun platforms that we could clear.

The River split the battlefield in half, the bridge as the only way to cross

My forces included:
1 Chapter Master
1 Captain
A Command Squad with Champion, Apothecary and Techmarine
10 man Terminator Squad
7 man Sternguard Squad
6 man Vanguard squad
A Venerable Dreadnought
10 man Scout Squad
2 x 10 man Tactical squads
6 man Bike Squad
6 man Devastator squad
3 man Devastator Centurion Squad
A Vindicator
A Razorback
and a Stormraven

I set up as seen in the photos above, my plan was to use the right flank to pin some of Trojans troops and Suits in place while launching a full assault on the left.

My Sternguard formed the core of my holding force

The Command Squad in all its glory 

A few, inevitable casualties on the assault force

The first few turns saw my advance take a few casualties, but most of the shots simply bounced off, it wasn't until Trojan brought his Big suits into the fray that I started to feel my losses

 The holding force managed to do a fair amount of damage on the right flank, even causing a unit of Kroot to flee, so I decided to assault that flank as well

The Scouts cove an advance on the right flank
Late into that game and my losses started to take their toll, it was clear that I wouldn't be able to push much further in, so I did what any self respecting Space Marine player would do - go out in a blaze of glory!

My Captain and Chapter Master were unstoppable, wiping out 2 Fire warrior teams and a team of XV9's


..... and after
The remainder of my forces threw themselves at the Tau lines, Giving as good as they got

In the end my Forces was all but destroyed, but I had taken out a significant portion of Trojans defenders, and Scored 6 points!

Look forward to Trojans post next, detailing the Taus view of the Battle



Wednesday, 2 December 2015

Test and Adjust

Hi All

Over the weekend my brother and I ran a test game for my new wargame - Re-cension

We had 2 roughly equal sides, and with no real objective except kill each other we started, the game mechanics are pretty solid and allowed for a fast game with the rules being easy to understand and turns only taking a few minutes.

There where zombies dotted around to start that provided a slight nuisance and where dispatched quickly. Although they did make us make decisions that otherwise we wouldn't have to make which kept things interesting

Some of my fighter were forced out of position to deal with Zombies, leaving them exposed to Trojans' guns

The test game also allowed me to adjust some of the rules, like the injury chart, around so next time it'll make a little more sense. Its still going to take a few more games before I get points costs for fighters and weapons nailed down so watch this space

After a few rounds of shooting, my guys started to take some hits, the markers help keep track of what was happening

So, a few things I learned from the test game:

  • More Zombies - Zombie Groups will be bigger, and a well as the possibility of being on from the start they now have the chance to spawn from terrain features too
  • Modify the Injury chart - Some of the injuries didn't quite fit or were overpowered
  • Bonus Vs Zombies in Close Combat - while taking down zombies at range is hard I felt it was still to hard to take them out in Close Combat, so a bonus while battering them over the head was added  
Well that's all for this time